class SelfDestructEmitter extends Emitter;

simulated function PostBeginPlay()
{
	PlaySound(Sound'TFMedia.WarExplo');
}

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=5
         StartSpinRange=(X=(Min=-32768.000000,Max=32768.000000))
         StartSizeRange=(X=(Min=800.000000,Max=1200.000000))
         InitialParticlesPerSecond=10.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'TFMedia.Explosions.UTExp3'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=1.800000,Max=2.200000)
     End Object
     Emitters(0)=SpriteEmitter'taskforces.SelfDestructEmitter.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         UseCollision=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-1000.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.900000),Y=(Min=0.500000,Max=0.900000),Z=(Min=0.100000,Max=0.200000))
         FadeOutStartTime=0.500000
         FadeInEndTime=0.500000
         MaxParticles=30
         StartSizeRange=(X=(Min=10.000000,Max=50.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'EmitterTextures.Flares.EFlareOY'
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-1000.000000,Max=1000.000000),Y=(Min=-1000.000000,Max=1000.000000),Z=(Min=200.000000,Max=1000.000000))
     End Object
     Emitters(1)=SpriteEmitter'taskforces.SelfDestructEmitter.SpriteEmitter1'

     LightType=LT_FadeOut
     LightHue=28
     LightSaturation=90
     LightBrightness=255.000000
     LightRadius=32.000000
     bNoDelete=False
     bDynamicLight=True
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=4.000000
     SoundVolume=255
     SoundRadius=100.000000
     TransientSoundVolume=1.000000
     TransientSoundRadius=5000.000000
}
